jeffsquared dot com
Hello there, I’m Jeff, a software engineer. This page documents toy video games I’ve created on a journey to learn video game development. Games are listed in chronological order. All games are developed in Unity 6 unless otherwise noted. I don’t use LLMs or Generative AI for content, code, art, music, etc. - only for Googling things.
Table of contents
Game 1: Sprite Flight
Sprite Flight is a 2D space evasion game built from a Unity Engine tutorial. Use the mouse to steer and and left click (or W key on US keyboards) to boost forward. It features an immunity window, particle effects, and uses the Unity physics engine. This is the only game created directly via tutorial.
- Download: WebGL (in-browser)
- Challenges: Fine tuning Unity Editor for faster debug/loading times
- Favorite Part: Shipping a game
- Assets:
- Code: Jeff
- SFX/Music: Unity Tutorial-provided
- 2D Assets: Jeff
- UI: Jeff
- Particles: Jeff
- Fonts: Szymon Furjan
- LLMs Used: None
Game 2: JeffPong
JeffPong is a 2D pong clone built fully from scratch. It features basic enemy AI and ball fuzzing to reduce lulls in the game. Use the mouse to move the paddle. First to 5 points wins.
- Download: WebGL (in-browser)
- Challenges: Re-learning vector3/vector2 math, pong doesn’t obey normal physics, using physics is folly; simple reflections are too perfect leading to game lulls, gameplay needs further fine tuning.
- Favorite Part: Implementing a ball fuzzing function.
- Assets:
- Code: Jeff
- SFX/Music: Jeff
- 2D Assets: kenney.nl - Creative Commons CC0
- UI: Jeff
- Particles: None
- Fonts: Google Fonts (OFL)
- LLMs Used: None
Game 3: JeffBreakout
JeffBreakout is a 2D Breakout clone built fully from scratch. It features bounce exaggeration based on where the player hits the ball on the paddle to give the player more control. Levels are auto generated via a very simple algorithm.
- Download: WebGL (in-browser)
- Challenges: Fine tuning runtime brick generation and positioning, bounding boxes, local vs world positioning, auto generated levels, analyzing breakout physics, seeing serious limitations without a proper event system, avoiding scope creep, exaggerating bounces
- Favorite Part: incorporating sound effects all at once and seeing the result; bounce exaggeration function
- Assets:
- Code: Jeff
- SFX/Music: Jeff
- 2D Assets: kenney.nl - Creative Commons CC0
- UI: Jeff
- Particles: None
- Fonts: Google Fonts OFL
- LLMs Used: None