jeffsquared dot com

Hello there, I’m Jeff, a software engineer. This page documents toy video games I’ve created on a journey to learn video game development. Games are listed in chronological order. All games are developed in Unity 6 unless otherwise noted. I don’t use LLMs or Generative AI for content, code, art, music, etc. - only for Googling things.

Table of contents

Game 1: Sprite Flight

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Sprite Flight is a 2D space evasion game built from a Unity Engine tutorial. Use the mouse to steer and and left click (or W key on US keyboards) to boost forward. It features an immunity window, particle effects, and uses the Unity physics engine. This is the only game created directly via tutorial.

Game 2: JeffPong

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JeffPong is a 2D pong clone built fully from scratch. It features basic enemy AI and ball fuzzing to reduce lulls in the game. Use the mouse to move the paddle. First to 5 points wins.

Game 3: JeffBreakout

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JeffBreakout is a 2D Breakout clone built fully from scratch. It features bounce exaggeration based on where the player hits the ball on the paddle to give the player more control. Levels are auto generated via a very simple algorithm.

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